Town: Kǟ-o̠vlë Ner

Kǟ-o̠vlë Ner

Kǟ-o̠vlë Ner
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceIastrokbruk Moot
RegionDachyû Chyudû Forest
Founded1328
Community LeaderChief Theddu Pherierzoth
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4236 m (13897 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population1091
Population Density272 people per km2 (1091 people per mi2)
Town AuraConjuration
Naming
Native nameKǟ-o̠vlë Ner
Pronunciation/kaː/ /ˈo̠vlɛ/
Direct Translation[music] [post]
Translation[Not Yet Translated]

Kǟ-o̠vlë Ner (/kaː/ /ˈo̠vlɛ/ [music] [post]) is a subtropical Town located in the Iastrokbruk Moot of the Viceroyalty of Rosid.

The name Kǟ-o̠vlë Ner is derived from the Wood Elvish language, as Kǟ-o̠vlë Ner was founded by Vrungurk Ognobeh, who was culturaly Wood Elven.

Climate

Kǟ-o̠vlë Ner has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Kǟ-o̠vlë Ner receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Kǟ-o̠vlë Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 4236 m (13897 ft) above sea level.

Overview

Kǟ-o̠vlë Ner was founded durring the early 14th century in spring of the year 1328, by Vrungurk Ognobeh. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Vrungurk Ognobeh.

Kǟ-o̠vlë Ner was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Kǟ-o̠vlë Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kǟ-o̠vlë Ner is is constructed arround a series of spacious cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Kǟ-o̠vlë Ner weathering a full scale bombardment durring a siege. Kǟ-o̠vlë Ner's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Kǟ-o̠vlë Ner makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Kǟ-o̠vlë Ner’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Kǟ-o̠vlë Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kǟ-o̠vlë Ner.

Kǟ-o̠vlë Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kǟ-o̠vlë Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kǟ-o̠vlë Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kǟ-o̠vlë Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kǟ-o̠vlë Ner's public wards, blessings, and other arcane systems.

Kǟ-o̠vlë Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Kǟ-o̠vlë Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kǟ-o̠vlë Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kǟ-o̠vlë Ner's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Kǟ-o̠vlë Ner rainbows form quite often above the Town.

The Reigon near Kǟ-o̠vlë Ner are known to be a mutant strain of the creature.

Kǟ-o̠vlë Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Necromancy energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4429 m2
    • Cattle and Similar Creatures: 272
    • Poultry: 3273
    • Swine: 218
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 109

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

327 of Kǟ-o̠vlë Ner's population work within a Foundational Occupation.

677 of Kǟ-o̠vlë Ner's population do not work in a formal occupation, but do contribute to the local economy. 87 (8%) are noncontributers.

Points of Interest

Many of Kǟ-o̠vlë Ner’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Kǟ-o̠vlë Ner’s streets.

Kǟ-o̠vlë Ner is accessed from a nearby river via an intricate series of locks.

POI

History

The the a suit of boiled leather armor of Transmutation, an a suit of boiled leather armor imbued with notable amounts of Transmutation energies was created in Kǟ-o̠vlë Ner by in time immemorial, reportedly some time during the early 2nd century.

History